AoeStats
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Fortress

508561024Analyzed
4v4 RM · 11d ago on Sep 23, 2026· 5m 15s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Danes · Mexico
1215
+14
🇨🇴 Hindustanis · Colombia
1138
+17
🇺🇸 Franks · United States
1099
+19
🇨🇴 Mongols · Colombia
1061
+20
🇺🇸 Varangians · United States
1301
-23
1195
-19
🇲🇽 Danes · Mexico
1101
-15
🇺🇸 Saxons · United States
1060
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 200 — — —
38 200 — — —
38 199 — — —
21 112 — — —
18 97 — — —
18 95 — — —
16 86 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 555 0 15 1,520 1,822
700 520 0 0 1,220 1,444
500 505 0 0 1,005 1,485
550 200 0 0 750 1,338
450 300 0 0 750 1,250
600 100 0 0 700 1,613
550 100 0 0 650 1,375
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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