AoeStats
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Arena

508780239Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 56m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Teutons · Peru
1129
+15
🇹🇷 Danes · Türkiye
1108
+16
🇺🇸 Saxons · United States
1110
-16
🇺🇸 Varangians · United States
1103
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 3,648 9:45 22:47 43:15 ⚔ Towers FC
43 2,450 13:13 19:15 33:09 ⛏ Fast Castle
41 2,289 10:54 16:37 46:22 ⛏ Fast Castle
24 1,378 12:32 16:50 36:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,185 22,440 16,895 3,650 73,170 89,843
29,145 23,925 15,025 3,375 71,470 87,220
26,705 17,090 11,675 3,810 59,280 72,983
21,220 13,515 9,705 2,390 46,830 52,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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