African Clearing
510300313Analyzed4v4 RM
·
7h ago on Sep 30, 2026·
24m 2s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Actiweed1
2 units ordered
Spearman2
First military 17:21 — Spearman
M1chael Scott
15 units ordered
Archer11
Militia4
First military 16:06 — Militia
BASTOSFOUFOU94
0 units ordered
ryioze
0 units ordered
Market Builder
14 units ordered
Rattan Archer11
Battering Ram2
Mangonel1
First military 19:49 — Battering Ram
AisakaTaiga
2 units ordered
Militia2
First military 15:26 — Militia
Market Blockers
15 units ordered
Varangian Guard15
First military 19:31 — Varangian Guard
Gatherer
9 units ordered
Jarl8
Scout Cavalry1
First military 21:39 — Jarl
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Actiweed1’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
M1chael Scott’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
Market Builder’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
AisakaTaiga’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
Market Blockers’s army
and what beats it
beaten by
Hand Cannoneer
+10
Spearman
+1
Scorpion
+1
Gatherer’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9