AoeStats
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Black Forest

509727495Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 72m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Danes · France
1142
+14
🇺🇸 Varangians · United States
1101
+16
🇺🇾 Saxons · Uruguay
1090
+16
🇩🇪 Varangians · Germany
1105
-15
🇩🇪 Italians · Germany
1103
-16
🇩🇪 Bohemians · Germany
1087
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,637 10:49 22:51 34:31 ⚔ Fish Boom into Towers into Archers
29 2,105 12:46 17:15 30:39 ⛏ Fast Castle
23 1,706 12:39 16:29 36:09 ⛏ Fish Boom FC
22 1,616 11:43 17:18 33:07 ⛏ Fast Castle
21 1,510 11:54 15:54 30:59 ⛏ Fast Castle
18 1,337 17:22 27:56 38:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,830 44,590 36,225 4,280 136,925 161,151
54,125 23,630 48,620 905 127,280 132,121
28,960 44,191 30,545 9,380 113,076 117,038
36,820 36,121 31,625 7,240 111,806 133,430
50,350 19,255 33,060 3,600 106,265 134,859
27,410 28,301 14,535 2,005 72,251 80,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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