AoeStats
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Black Forest

510254672Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 56m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Saxons · Uruguay
801
+16
🇦🇷 Varangians · Argentina
795
+17
🇨🇳 Poles · China
760
+18
🇺🇸 Danes · United States
940
-72
🇺🇸 Chinese · United States
807
-44
🇺🇸 Varangians · United States
679
-20
Player eAPM Actions Feudal Castle Imperial Opening
24 1,375 12:43 17:25 41:25 ⛏ Fast Castle
24 1,330 11:08 17:09 31:22 ⛏ Fast Castle
21 1,173 15:53 25:40 37:24 ⛏ Fast Castle
18 1,011 11:06 20:57 43:51 ⛏ Fast Castle
8 429 9:37 23:44 — ⛏ Fast Castle
7 380 11:44 25:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,605 25,269 8,370 3,080 64,324 103,205
24,545 21,813 14,235 3,435 64,028 84,192
24,545 15,899 12,760 2,035 55,239 65,240
23,235 14,392 12,130 3,675 53,432 61,250
8,675 12,820 5,595 1,115 28,205 31,027
7,790 3,208 1,630 825 13,453 15,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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