AoeStats
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Arena

508646226Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 42m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Saxons · Hong Kong SAR China
1000
+11
🇹🇼 Celts · Taiwan
982
+12
🇨🇳 Danes · China
907
+15
🇦🇷 Spanish · Argentina
767
+20
🇳🇱 Persians · Netherlands
961
-18
🇩🇪 Varangians · Germany
902
-15
🇨🇳 Japanese · China
843
-13
🇺🇸 Khmer · United States
820
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,398 12:17 16:45 35:48 ⛏ Fast Castle
32 1,330 10:23 14:32 28:32 ⛏ Fast Castle
28 1,191 9:26 19:18 30:00 ⛏ Fast Castle
25 1,043 10:34 15:19 28:58 ⛏ Fast Castle
20 841 10:55 15:11 31:47 ⛏ Fast Castle
20 828 10:20 14:20 33:02 ⛏ Fast Castle
20 835 11:09 16:25 34:13 ⛏ Fast Castle
19 798 11:36 15:20 30:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,950 21,875 8,855 2,450 57,130 72,879
24,405 16,690 10,925 2,280 54,300 58,262
21,455 15,210 11,695 1,010 49,370 63,384
22,940 10,290 10,805 1,500 45,535 53,020
17,845 14,935 8,255 3,000 44,035 56,778
21,600 10,705 6,270 1,800 40,375 43,001
14,585 17,095 6,660 1,600 39,940 45,328
16,730 11,110 6,505 2,150 36,495 39,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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