AoeStats
← Red Calypso

Lombardia

508635763Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 44m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Hindustanis · Australia
1460
+13
🇨🇳 Varangians · China
1444
+14
🇭🇰 Koreans · Hong Kong SAR China
1438
+14
🇨🇳 Byzantines · China
1348
+18
🇩🇪 Saxons · Germany
1461
-17
🇩🇪 Danes · Germany
1434
-16
🇻🇪 Mongols · Venezuela
1358
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🇦🇹 Varangians · Austria
1351
-13
Player eAPM Actions Feudal Castle Imperial Opening
84 3,726 9:19 20:18 36:29 ⚔ Scout Rush
61 2,697 8:12 18:15 32:34 ⚔ Scout Rush
58 2,568 11:14 16:31 33:43 ⛏ Fast Castle
57 2,535 11:36 15:24 34:51 ⛏ Fast Castle
48 2,130 9:07 20:12 36:07 ⚔ Scout Rush
35 1,546 11:42 17:08 32:39 ⛏ Fast Castle
29 1,293 11:07 15:25 36:21 ⛏ Fast Castle
20 882 13:23 17:11 32:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,395 33,615 8,770 2,450 69,230 70,734
25,870 15,890 16,535 1,490 59,785 63,165
25,710 11,439 15,425 4,450 57,024 60,948
15,925 20,014 13,265 4,510 53,714 59,031
15,080 23,595 9,050 2,300 50,025 66,660
19,070 17,264 11,340 1,830 49,504 51,331
23,045 12,669 10,465 2,950 49,129 59,317
19,810 10,310 6,210 4,335 40,665 46,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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