AoeStats
← Red Calypso

Lombardia

508625215Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 73m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1459
+14
1432
+15
🇨🇳 Persians · China
1406
+16
🇩🇪 Malay · Germany
1359
+19
🇩🇪 Danes · Germany
1452
-18
🇩🇪 Saxons · Germany
1412
-16
🇫🇮 Byzantines · Finland
1406
-16
🇦🇹 Varangians · Austria
1365
-14
Player eAPM Actions Feudal Castle Imperial Opening
91 6,738 9:26 20:10 39:30 ⚔ Scout Rush
51 3,768 9:59 14:04 27:25 ⛏ Fast Castle
43 3,152 8:59 22:11 37:33 ⚔ Scout Rush
40 2,947 11:48 15:28 36:19 ⛏ Fast Castle
40 2,976 8:18 22:04 44:41 ⚔ Scout Rush
34 2,496 11:16 18:07 28:30 ⚔ Archers FC
32 2,362 9:03 13:32 28:03 ⛏ Fast Castle
21 1,539 11:10 15:44 30:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,780 50,962 40,345 6,950 155,037 169,660
64,590 53,840 27,885 2,405 148,720 148,599
65,635 43,650 35,670 3,420 148,375 161,872
64,955 36,748 27,460 4,380 133,543 144,026
58,725 34,123 31,405 4,485 128,738 137,004
57,255 25,144 42,415 1,120 125,934 152,711
52,045 31,144 35,835 6,400 125,424 135,187
39,880 44,490 24,565 4,860 113,795 125,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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