AoeStats
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Oasis

509505765Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 36m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saxons · Chile
780
+16
🇺🇸 Varangians · United States
777
+16
🇧🇷 Vietnamese · Brazil
760
+17
🇧🇷 Poles · Brazil
705
+20
🇺🇸 Magyars · United States
798
-18
🇺🇸 Goths · United States
794
-18
🇬🇧 Danes · United Kingdom
784
-17
🇺🇸 Varangians · United States
760
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 944 12:19 17:36 — ⛏ Fast Castle
19 703 10:58 25:18 35:58 ⚔ M@A Rush
15 551 12:06 22:46 34:29 ⚔ FC into Scouts
11 416 10:14 22:33 — ⚔ FC into Skirms
8 286 — — —
1 20 — — —
0 9 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,165 8,135 3,560 900 22,760 27,373
9,850 6,630 3,275 695 20,450 25,378
7,675 6,355 1,825 850 16,705 21,552
3,230 3,305 1,225 0 7,760 12,502
800 539 50 0 1,389 1,137
0 25 0 0 25 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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