AoeStats
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Arena

509503420Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 18m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Hindustanis · Australia
903
+13
🇦🇺 Spanish · Australia
888
+29
🇦🇺 Italians · Australia
875
+14
🇦🇺 Danes · Australia
846
+14
🇺🇸 Lithuanians · United States
896
-17
🇨🇳 Varangians · China
838
-14
🇨🇱 Saxons · Chile
792
-12
🇧🇷 Bohemians · Brazil
771
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 640 11:02 15:06 — ⛏ Fast Castle
30 555 12:13 — — ⛏ Fast Castle
28 525 10:14 14:26 — ⛏ Fast Castle
27 497 10:31 15:04 — ⛏ Fast Castle
19 351 12:48 — —
18 326 14:15 — —
10 191 15:14 — — ⛏ Fast Castle
8 144 12:27 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,225 5,415 0 85 8,725 10,557
3,380 2,655 310 200 6,545 6,454
3,220 2,065 365 650 6,300 6,557
3,575 2,080 200 200 6,055 6,219
3,375 2,000 200 0 5,575 6,916
3,550 1,770 200 0 5,520 8,764
2,825 1,695 250 0 4,770 6,955
2,375 1,960 0 0 4,335 6,165
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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