AoeStats
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Pilgrims

508689594Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 24m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇪 Danes · Montenegro
1275
+11
🇲🇪 Georgians · Montenegro
1270
+11
🇬🇧 Varangians · United Kingdom
1216
+12
🇲🇪 Vietnamese · Montenegro
1208
+13
🇦🇷 Magyars · Argentina
1174
-13
🇦🇷 Celts · Argentina
1164
-12
🇺🇸 Saxons · United States
1134
-11
🇧🇴 Japanese · Bolivia
1133
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,000 11:48 17:20 — ⛏ Fish Boom into Fire Galleys FC
39 963 10:17 14:42 — ⛏ Fish Boom FC
31 771 13:33 — —
28 704 11:13 15:51 — ⛏ Fish Boom FC
25 613 14:42 22:54 — ⛏ Fish Boom FC
24 596 13:35 18:53 — ⛏ Fast Castle
18 450 11:42 19:44 — ⚔ Fish Boom into Towers FC
11 284 12:20 16:32 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,085 4,359 860 1,510 11,814 12,337
3,250 7,118 695 15 11,078 13,423
4,505 3,685 1,045 850 10,085 12,035
4,020 3,710 1,125 975 9,830 10,656
4,075 3,743 525 940 9,283 9,851
4,100 3,065 210 160 7,535 7,682
3,275 2,645 475 875 7,270 7,784
3,440 1,963 350 1,505 7,258 7,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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