AoeStats
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Lombardia

509914554Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 5m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Saracens · Czechia
1437
+14
🇬🇧 Saxons · United Kingdom
1402
+15
🇮🇳 Berbers · India
1379
+16
🇹🇼 Mongols · Taiwan
1346
+17
🇨🇳 Spanish · China
1431
-17
🇭🇰 Danes · Hong Kong SAR China
1390
-16
🇻🇳 Varangians · Vietnam
1360
-15
🇨🇳 Huns · China
1353
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 213 — — —
37 195 — — —
36 189 — — —
25 132 — — —
20 105 — — —
20 105 — — —
18 96 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 150 0 0 950 848
600 250 50 0 900 874
550 225 0 0 775 782
450 250 0 0 700 679
450 100 0 0 550 339
250 125 0 0 375 335
100 100 0 0 200 199
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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