AoeStats
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Arena

509272249Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 39m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1451
+14
🇮🇳 Saracens · India
1440
+14
🇺🇸 Saxons · United States
1365
+17
🇮🇳 Britons · India
1361
+18
🇨🇴 Burgundians · Colombia
1415
-16
🇺🇸 Varangians · United States
1415
-16
🇺🇸 Danes · United States
1402
-16
🇲🇽 Britons · Mexico
1370
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,858 10:39 14:34 31:31 ⛏ Fast Castle
45 1,756 10:17 22:17 36:19 ⚔ Archer Rush
41 1,596 10:10 14:07 32:28 ⛏ Fast Castle
41 1,609 10:52 14:42 27:07 ⛏ Fast Castle
36 1,396 11:18 15:52 29:32 ⛏ Fast Castle
31 1,195 8:08 22:09 34:14 ⚔ Towers FC
30 1,183 10:35 14:24 27:47 ⛏ Fast Castle
26 1,009 10:22 14:39 28:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,780 11,925 15,225 2,250 54,180 57,135
18,655 15,455 9,480 2,330 45,920 55,256
14,985 16,408 10,000 4,300 45,693 51,132
24,195 7,320 10,530 3,550 45,595 52,079
17,265 15,265 7,140 1,225 40,895 41,567
17,205 14,610 7,630 950 40,395 49,607
18,910 13,190 4,705 1,695 38,500 40,436
11,400 13,350 4,915 1,375 31,040 34,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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