AoeStats
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MegaRandom

509077540Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 108m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Khmer · Morocco
1299
+19
🇨🇳 Khitans · China
1248
+21
🇹🇷 Lithuanians · Türkiye
1236
+22
🇮🇱 Chinese · Israel
1196
+24
🇮🇳 Vikings · India
1383
-22
🇨🇳 Saxons · China
1376
-22
1363
-21
🇹🇼 Varangians · Taiwan
1359
-21
Player eAPM Actions Feudal Castle Imperial Opening
52 5,650 10:30 15:08 31:30 ⛏ Fast Castle
41 4,451 11:33 19:54 38:18 ⛏ Fish Boom into Galleys FC
39 4,274 11:19 21:31 43:21 ⛏ Fish Boom into Galleys FC
32 3,452 12:01 18:11 32:33 ⛏ Fish Boom FC
29 3,208 11:53 23:04 33:21 ⚔ Fish Boom into Scouts
29 3,199 11:26 17:44 34:41 ⛏ Fish Boom into Galleys FC
20 2,179 10:30 20:56 38:43 ⛏ Fish Boom into Galleys FC
19 2,046 11:01 17:55 47:02 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
96,525 70,773 76,735 17,500 261,533 279,091
94,215 43,825 53,365 9,550 200,955 226,104
72,225 52,330 44,070 11,865 180,490 194,003
98,895 30,370 42,885 3,810 175,960 180,537
43,690 62,710 52,710 9,635 168,745 182,739
52,060 57,472 38,075 7,305 154,912 172,920
24,145 44,785 28,450 9,520 106,900 111,160
13,030 15,066 6,810 945 35,851 40,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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