AoeStats
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Arena

509268715Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 38m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1323
+14
🇺🇸 Saxons · United States
1272
+16
🇮🇳 Poles · India
1250
+17
🇺🇸 Byzantines · United States
1198
+18
🇭🇰 Vietnamese · Hong Kong SAR China
1291
-18
🇹🇼 Saxons · Taiwan
1256
-16
🇹🇼 Varangians · Taiwan
1256
-16
🇰🇷 Italians · South Korea
1246
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,088 9:23 15:28 29:36 ⛏ Fast Castle
41 1,611 10:17 14:43 29:27 ⛏ Fast Castle
36 1,390 10:54 15:14 31:42 ⛏ Fast Castle
31 1,214 11:00 14:38 31:57 ⛏ Fast Castle
31 1,224 10:36 14:32 31:56 ⛏ Fast Castle
30 1,153 10:13 14:21 28:12 ⛏ Fast Castle
27 1,060 10:31 14:13 30:32 ⛏ Fast Castle
21 824 10:50 15:06 27:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,120 12,785 16,720 2,310 55,935 65,401
14,525 16,445 10,925 2,815 44,710 49,035
15,195 15,925 10,605 1,500 43,225 46,794
17,850 13,680 7,415 1,650 40,595 46,387
19,285 15,095 5,090 1,000 40,470 49,322
15,245 12,455 5,205 1,800 34,705 36,272
14,785 10,910 6,230 950 32,875 44,158
8,675 7,425 4,365 1,400 21,865 24,734
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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