AoeStats
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Arena

510548814Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 63m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Saxons · Russia
1066
+13
🇹🇷 Spanish · Türkiye
1015
+15
🇹🇼 Varangians · Taiwan
991
+17
🇹🇼 Teutons · Taiwan
1032
-16
🇹🇼 Danes · Taiwan
1015
-16
🇹🇼 Saxons · Taiwan
959
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 2,171 10:38 14:16 29:50 ⛏ Fast Castle
30 1,904 11:03 17:15 40:18 ⛏ Fast Castle
30 1,902 9:22 26:38 43:41 ⚔ Tower Rush
24 1,496 10:04 26:38 33:21 ⚔ Towers FC into Fast Imp
21 1,313 11:06 25:51 45:12
20 1,291 10:31 14:29 29:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,015 19,670 14,975 1,610 65,270 71,210
30,425 17,665 8,940 2,175 59,205 78,812
23,125 19,690 10,835 2,135 55,785 62,810
24,815 12,360 14,050 4,525 55,750 76,218
25,275 13,925 10,325 3,680 53,205 65,821
7,670 6,275 5,300 2,140 21,385 27,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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