AoeStats
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Arena

508919541Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 78m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Lithuanians · Sweden
1429
+17
🇹🇷 Khmer · Türkiye
1400
+18
🇬🇧 Hindustanis · United Kingdom
1394
+19
🇫🇷 Berbers · France
1382
+19
🇨🇳 Tupi · China
1585
-24
🇨🇳 Danes · China
1467
-19
🇨🇳 Saxons · China
1430
-17
🇨🇳 Varangians · China
1325
-13
Player eAPM Actions Feudal Castle Imperial Opening
70 5,477 10:55 14:33 27:51 ⛏ Fast Castle
60 4,758 10:12 13:56 29:06 ⛏ Fast Castle
51 4,031 10:50 14:43 28:28 ⛏ Fast Castle
46 3,636 10:58 15:47 29:01 ⛏ Fast Castle
43 3,401 11:08 15:47 29:22 ⚔ FC into Scouts
43 3,376 10:49 13:41 26:42 ⛏ Fast Castle
43 3,359 10:14 13:55 27:56 ⛏ Fast Castle
33 2,569 10:09 14:00 28:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
111,375 36,870 24,910 2,395 175,550 188,533
99,305 31,745 34,900 3,465 169,415 184,655
55,585 69,391 27,865 3,810 156,651 186,677
66,280 31,970 41,050 5,320 144,620 158,141
49,690 55,940 20,640 3,815 130,085 153,427
42,530 60,035 19,350 3,690 125,605 129,005
66,240 29,325 15,115 1,500 112,180 126,209
29,380 37,130 19,110 3,585 89,205 101,409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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