AoeStats
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Black Forest

508713425Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 43m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1444
+12
🇨🇭 Varangians · Switzerland
1413
+13
🇩🇪 Jurchens · Germany
1407
+13
🇬🇧 Saxons · United Kingdom
1394
+14
🇫🇮 Ethiopians · Finland
1492
-18
🇩🇪 Saracens · Germany
1316
-12
🇲🇽 Varangians · Mexico
1300
-11
🇹🇭 Danes · Thailand
1295
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 1,854 11:23 16:15 33:51 ⛏ Fish Boom FC
42 1,829 12:24 16:15 28:18 ⛏ Fish Boom FC
41 1,752 11:07 14:42 29:47 ⛏ Fish Boom FC
35 1,496 12:17 16:00 30:39 ⛏ Fish Boom FC
34 1,490 13:12 18:34 33:30 ⛏ Fish Boom FC
26 1,125 14:23 19:36 32:29 ⛏ Fish Boom FC
25 1,101 11:16 16:33 32:21 ⛏ Fish Boom FC
23 977 12:05 16:54 30:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,710 33,433 12,160 1,820 75,123 83,011
25,340 25,990 19,600 2,900 73,830 85,243
26,910 25,810 15,795 4,700 73,215 79,643
28,960 20,602 13,080 4,270 66,912 69,972
24,280 19,175 15,995 2,350 61,800 66,642
23,630 19,073 12,385 1,560 56,648 63,857
23,340 15,121 4,195 3,730 46,386 46,662
18,140 13,621 11,620 220 43,601 51,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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