AoeStats
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Arena

508496392Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 68m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1328
+20
🇦🇹 Japanese · Austria
1316
+21
🇮🇳 Danes · India
1307
+21
🇩🇪 Lithuanians · Germany
1297
+22
🇨🇴 Spanish · Colombia
1505
-23
🇬🇧 Saxons · United Kingdom
1413
-21
🇲🇽 Varangians · Mexico
1395
-20
🇨🇳 Mongols · China
1389
-20
Player eAPM Actions Feudal Castle Imperial Opening
42 2,894 10:29 14:24 38:31 ⛏ Fast Castle
39 2,652 11:11 14:53 30:29 ⛏ Fast Castle
37 2,514 11:09 14:59 30:09 ⛏ Fast Castle
34 2,345 9:11 13:19 30:50 ⛏ Fast Castle
24 1,655 10:12 15:27 30:26 ⛏ Fast Castle
23 1,574 10:20 14:33 29:18 ⛏ Fast Castle
18 1,255 9:22 15:55 39:00 ⛏ Fast Castle
14 960 10:43 14:10 39:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,595 43,550 21,550 3,875 105,570 120,099
33,845 38,030 22,135 5,550 99,560 122,906
48,075 22,060 20,680 1,440 92,255 101,869
31,040 13,715 25,815 880 71,450 76,432
25,700 23,065 7,780 3,135 59,680 66,438
23,955 25,345 3,760 5,735 58,795 70,724
19,635 22,470 4,950 2,660 49,715 53,334
15,990 6,020 6,870 1,400 30,280 39,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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