AoeStats
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Nomad

509290929Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 43m 44s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Danes · Australia
1283
+8
🇦🇺 Tatars · Australia
1242
+9
🇰🇷 Cumans · South Korea
1139
+12
🇺🇸 Saxons · United States
1090
-10
🇺🇸 Celts · United States
1081
-10
🇺🇸 Varangians · United States
1069
-9
Player eAPM Actions Feudal Castle Imperial Opening
54 2,346 14:42 25:04 38:34 ⛏ Fish Boom
41 1,811 15:41 28:41 — ⚔ Fish Boom into Galleys into Scouts
35 1,537 12:49 18:57 38:40 ⛏ Fish Boom FC into Fire Galleys
28 1,211 13:41 20:18 — ⛏ Fish Boom into Fire Galleys FC
25 1,104 13:10 20:39 37:44 ⛏ Fish Boom FC
22 951 13:27 17:44 34:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,520 19,955 12,595 4,450 64,520 74,043
24,115 17,580 11,310 3,340 56,345 61,682
14,675 9,860 4,520 3,750 32,805 37,977
16,135 8,449 2,125 3,000 29,709 30,778
10,400 11,483 5,885 300 28,068 28,150
9,225 7,603 2,115 2,450 21,393 21,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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