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Fortress

508785627Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 63m 1s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1083
+15
🇺🇸 Varangians · United States
1064
+16
🇺🇸 Saxons · United States
1030
+17
🇺🇸 Danes · United States
1007
+18
🇺🇸 Franks · United States
1214
-22
🇺🇸 Burgundians · United States
1162
-21
🇺🇸 Turks · United States
949
-12
🇺🇸 Bohemians · United States
924
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 2,895 7:45 11:33 25:18 ⛏ Fast Castle
37 2,310 7:21 13:42 35:53 ⛏ Fast Castle
27 1,680 8:09 11:44 18:21 ◆ FC into Fast Imp
22 1,357 8:11 14:37 35:38 ⛏ Fast Castle
20 1,281 9:14 13:19 31:07 ⛏ Fast Castle
16 1,005 8:41 12:56 26:46 ⛏ Fast Castle
13 830 7:31 13:18 29:59 ⛏ Fast Castle
7 416 9:00 17:14 21:42 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
36,985 33,913 35,020 5,005 110,923 115,726
37,615 16,815 23,355 3,705 81,490 87,189
31,305 15,905 19,225 4,345 70,780 89,003
27,740 16,325 17,430 2,865 64,360 73,550
18,095 31,695 10,750 2,600 63,140 80,643
29,570 19,275 10,095 2,355 61,295 89,154
23,375 18,030 8,080 1,350 50,835 55,890
8,525 21,070 14,085 1,725 45,405 65,051
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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