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Lombardia

509905820Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 23m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
67 1,584 10:27 15:06 — ⛏ Fast Castle
58 1,379 10:52 15:51 — ⛏ Fast Castle
55 1,311 9:12 — — ⚔ Archer Rush
48 1,140 9:30 19:54 — ⚔ Skirmisher Rush
47 1,110 10:57 14:23 — ⛏ Fast Castle
42 997 8:29 19:08 — ⚔ Scout Rush
37 887 9:22 22:35 — ⚔ Scout Rush
24 560 10:31 14:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,850 5,569 250 605 13,274 13,550
4,240 4,482 2,170 0 10,892 11,753
5,495 4,025 250 420 10,190 11,448
5,250 3,113 1,150 650 10,163 10,588
4,900 3,802 295 780 9,777 9,608
4,025 4,090 1,070 290 9,475 10,179
5,025 2,490 1,060 750 9,325 9,650
4,885 3,370 440 0 8,695 9,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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