AoeStats
← 让部分帝国玩家先富起来

Arena

508860685Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 4m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1291
+16
🇨🇳 Persians · China
1272
+17
1271
+17
🇸🇬 Italians · Singapore
1251
+18
🇨🇳 Saxons · China
1409
-21
🇨🇳 Portuguese · China
1313
-18
🇨🇳 Danes · China
1290
-17
1163
-12
Player eAPM Actions Feudal Castle Imperial Opening
88 396 — — —
72 325 — — —
59 264 — — —
53 238 — — —
40 180 — — —
36 164 — — —
25 114 — — —
20 91 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 225 0 0 1,025 985
700 175 0 0 875 808
600 250 0 0 850 761
550 250 0 0 800 700
550 150 0 0 700 644
450 200 0 0 650 579
350 250 0 0 600 523
500 0 0 0 500 664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.