AoeStats
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Black Forest

510576454Analyzed
4v4 RM · 23h ago on Oct 1, 2026· 44m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1275
+17
🇨🇴 Hindustanis · Colombia
1271
+17
🇩🇪 Saxons · Germany
1265
+18
🇺🇸 Celts · United States
1243
+18
🇧🇷 Huns · Brazil
1343
-19
🇭🇰 Danes · Hong Kong SAR China
1296
-18
🇧🇷 Japanese · Brazil
1288
-17
🇧🇷 Vietnamese · Brazil
1270
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,483 11:48 15:22 37:03 ⛏ Fast Castle
34 1,489 12:07 15:43 31:31 ⛏ Fast Castle
33 1,476 12:55 17:20 29:22 ⛏ Fast Castle
29 1,276 9:59 16:52 28:16 ⛏ Fast Castle
26 1,166 11:29 15:38 31:23 ⛏ Fast Castle
24 1,043 10:03 17:52 29:51 ⛏ Fast Castle
20 888 12:52 16:40 38:06 ⛏ Fast Castle
20 864 14:08 17:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,925 9,295 14,750 2,150 53,120 57,980
14,865 20,805 14,390 850 50,910 60,488
21,370 13,175 12,895 2,350 49,790 68,794
16,015 19,703 11,325 1,630 48,673 53,554
18,390 10,065 11,000 405 39,860 47,794
8,250 9,920 8,010 0 26,180 33,125
10,140 7,164 2,350 1,470 21,124 23,584
7,195 9,269 2,235 1,450 20,149 23,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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