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Lombardia

510008714Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 44m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1250
+26
1246
+16
🇭🇰 Wei · Hong Kong SAR China
1240
+16
🇧🇩 Varangians · Bangladesh
1195
+19
🇺🇸 Franks · United States
1270
-17
🇺🇸 Danes · United States
1257
-17
🇺🇸 Varangians · United States
1248
-17
🇺🇸 Saxons · United States
1219
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,968 10:46 14:45 33:13 ⛏ Fast Castle
40 1,767 11:37 15:31 32:56 ⛏ Fast Castle
37 1,643 10:26 13:26 28:39 ⛏ Fast Castle
37 1,628 12:37 18:40 30:22 ⛏ Fast Castle
30 1,325 10:25 14:46 33:50 ⛏ Fast Castle
23 1,010 10:22 19:21 34:17 ⛏ Fast Castle
21 936 10:29 15:42 31:47 ⛏ Fast Castle
14 618 13:35 21:24 36:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,825 11,621 4,670 4,400 56,516 68,475
21,500 15,932 14,245 1,745 53,422 65,113
22,065 14,160 13,765 1,600 51,590 67,104
20,140 14,271 11,020 4,415 49,846 56,482
21,625 10,191 13,690 1,710 47,216 48,868
17,115 17,637 7,235 1,990 43,977 46,860
19,060 10,597 9,795 1,500 40,952 44,236
14,210 11,031 5,555 1,155 31,951 34,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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