Nomad
509076157Analyzed4v4 RM
·
7d ago on Sep 25, 2026·
46m 58s·
8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 243,786 analysed team-game players on Nomad.
白龍
A
Feudal Age
13:30
vs 14:19
top 27%
Castle Age
18:14
vs 20:58
top 17%
Imperial Age
43:43
vs 38:40
btm 21%
eAPM
52
vs 27
top 5%
First military
13:45
vs 17:15
top 14%
▲
Fast Feudal Age at 13:30 — faster than 73% of analysed players on Nomad
▲
Fast Castle Age at 18:14 — faster than 83% of analysed players on Nomad
▼
Slow Imperial Age at 43:43 — slower than 79% of analysed players on Nomad
▲
High eAPM (52) — top quarter of analysed players
▼
Loom after the Feudal click (15:11) — usually safest before it
▲
Early military at 13:45 (Hulk) — earlier than 86% of analysed players on Nomad
▼
Town centers idle 18:53 of the first 18:14 — keep villagers queued
小白
A
Feudal Age
11:21
vs 14:19
top 0%
Castle Age
20:14
vs 20:58
top 42%
Imperial Age
41:56
vs 38:40
btm 29%
eAPM
50
vs 27
top 6%
First military
11:40
vs 17:15
top 2%
▲
Fast Feudal Age at 11:21 — faster than 100% of analysed players on Nomad
▲
High eAPM (50) — top quarter of analysed players
▼
Loom after the Feudal click (17:01) — usually safest before it
▲
Early military at 11:40 (Galley) — earlier than 98% of analysed players on Nomad
▼
Town centers idle 20:36 of the first 20:13 — keep villagers queued
護鵝協會
C
Feudal Age
17:07
vs 14:19
btm 9%
Castle Age
22:46
vs 20:58
btm 33%
Imperial Age
42:16
vs 38:40
btm 27%
eAPM
38
vs 27
top 22%
First military
23:06
vs 17:15
btm 13%
▼
Slow Feudal Age at 17:07 — slower than 91% of analysed players on Nomad
▲
High eAPM (38) — top quarter of analysed players
▼
First military only at 23:06 (Fire Galley) — later than 87% of analysed players on Nomad
▼
Town centers idle 38:35 of the first 22:46 — keep villagers queued
散步黑鵝
S
Feudal Age
14:09
vs 14:19
top 46%
Castle Age
17:59
vs 20:58
top 14%
Imperial Age
34:18
vs 38:40
top 18%
eAPM
48
vs 27
top 8%
First military
14:55
vs 17:15
top 27%
▲
Fast Castle Age at 17:59 — faster than 86% of analysed players on Nomad
▲
Fast Imperial Age at 34:18 — faster than 82% of analysed players on Nomad
▲
High eAPM (48) — top quarter of analysed players
▼
Town centers idle 17:33 of the first 17:59 — keep villagers queued
CNZS_迷你车仁
S
Feudal Age
13:42
vs 14:19
top 33%
Castle Age
17:27
vs 20:58
top 8%
Imperial Age
30:39
vs 38:40
top 4%
eAPM
64
vs 27
top 1%
First military
15:07
vs 17:15
top 29%
▲
Fast Castle Age at 17:27 — faster than 92% of analysed players on Nomad
▲
Fast Imperial Age at 30:39 — faster than 96% of analysed players on Nomad
▲
High eAPM (64) — top quarter of analysed players
▼
Loom after the Feudal click (17:56) — usually safest before it
▼
Town centers idle 15:26 of the first 17:27 — keep villagers queued
CNZS_旋律
S
Feudal Age
12:37
vs 14:19
top 8%
Castle Age
16:20
vs 20:58
top 1%
Imperial Age
41:02
vs 38:40
btm 34%
eAPM
49
vs 27
top 6%
First military
14:23
vs 17:15
top 21%
▲
Fast Feudal Age at 12:37 — faster than 92% of analysed players on Nomad
▲
Fast Castle Age at 16:20 — faster than 99% of analysed players on Nomad
▲
High eAPM (49) — top quarter of analysed players
▼
Town centers idle 15:58 of the first 16:20 — keep villagers queued
CNZS_Bad Koala
C
Feudal Age
16:50
vs 14:19
btm 11%
Castle Age
28:43
vs 20:58
btm 7%
Imperial Age
39:11
vs 38:40
btm 46%
eAPM
50
vs 27
top 6%
First military
17:32
vs 17:15
btm 47%
▼
Slow Feudal Age at 16:50 — slower than 89% of analysed players on Nomad
▼
Slow Castle Age at 28:43 — slower than 93% of analysed players on Nomad
▲
High eAPM (50) — top quarter of analysed players
▼
Town centers idle 44:10 of the first 28:43 — keep villagers queued
CNZS_CC
B
Feudal Age
11:51
vs 14:19
top 1%
Castle Age
—
vs 20:58
btm 0%
Imperial Age
—
vs 38:40
btm 0%
eAPM
13
vs 27
btm 9%
▲
Fast Feudal Age at 11:51 — faster than 99% of analysed players on Nomad
▼
Low eAPM (13) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 48:01 of the first 30:00 — keep villagers queued