AoeStats
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MegaRandom

510175517Analyzed
2v2 RM · 22h ago on Sep 29, 2026· 40m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burmese · Germany
1178
+12
🇦🇹 Spanish · Austria
1006
+19
🇦🇷 Maya · Argentina
1093
-16
🇮🇪 Varangians · Ireland
1078
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,776 10:57 15:15 — ⛏ Fast Castle
35 1,436 11:08 21:10 — ⚔ Archer Rush
30 1,223 10:51 26:56 — ⚔ Archers into Skirms
28 1,161 13:14 26:33 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
9,975 5,064 3,740 4,005 22,784 24,296
8,300 7,750 2,240 2,810 21,100 21,247
9,400 3,995 3,615 1,400 18,410 20,648
7,270 6,722 975 1,905 16,872 18,406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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