AoeStats
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Arena

508933209Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 93m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
879
+18
🇩🇪 Varangians · Germany
802
+21
🇩🇪 Danes · Germany
713
+23
🇩🇪 Britons · Germany
922
-21
🇩🇪 Turks · Germany
917
-21
877
-20
Player eAPM Actions Feudal Castle Imperial Opening
52 4,891 12:02 16:20 23:17 ◆ FC into Fast Imp
37 3,419 10:41 15:16 37:56 ⛏ Fast Castle
35 3,245 10:30 15:11 42:18 ⛏ Fast Castle
35 3,306 12:34 17:51 36:45 ⛏ Fast Castle
32 3,018 12:15 19:43 34:31 ⛏ Fast Castle
18 1,670 10:50 18:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,425 49,220 44,725 6,940 147,310 152,075
42,355 32,625 25,695 2,250 102,925 126,343
50,425 28,590 16,250 3,675 98,940 101,540
34,330 31,620 14,905 6,715 87,570 91,983
50,145 14,236 13,725 2,840 80,946 89,889
12,645 11,365 4,695 1,745 30,450 33,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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