AoeStats
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Black Forest

509402875Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 2m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1317
+12
🇹🇼 Poles · Taiwan
1264
+15
🇧🇷 Turks · Brazil
1256
+15
🇮🇳 Khmer · India
1225
+17
🇺🇸 Persians · United States
1241
-15
🇺🇸 Dravidians · United States
1240
-15
🇧🇷 Saxons · Brazil
1235
-15
🇮🇳 Varangians · India
1212
-14
Player eAPM Actions Feudal Castle Imperial Opening
76 198 — — —
47 122 — — —
41 107 — — —
39 102 — — —
19 50 — — —
9 24 — — —
8 22 — — —
3 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 0 50 0 550 523
300 100 0 0 400 225
350 0 0 0 350 375
150 30 50 0 230 164
150 0 50 0 200 90
150 0 0 0 150 94
0 0 0 0 0 160
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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