AoeStats
← Chris Becker

Arena

509556741Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 41m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Danes · Russia
1580
+15
🇩🇪 Franks · Germany
1542
+16
🇦🇷 Celts · Argentina
1526
+17
🇲🇽 Varangians · Mexico
1483
+19
🇺🇸 Saxons · United States
1614
-20
🇹🇷 Danes · Türkiye
1590
-18
🇩🇪 Britons · Germany
1497
-15
🇨🇳 Franks · China
1486
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,247 9:27 14:54 34:31 ⛏ Fast Castle
51 2,115 10:22 14:57 — ⛏ Fast Castle
49 2,023 11:00 15:03 29:05 ⚔ FC into Scouts
42 1,751 11:25 15:23 29:09 ⛏ Fast Castle
41 1,684 9:35 13:19 29:03 ⛏ Fast Castle
40 1,662 9:09 15:47 28:01 ⛏ Fast Castle
39 1,627 11:31 15:05 28:43 ⛏ Fast Castle
26 1,076 11:36 15:42 31:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,105 13,970 14,675 3,100 62,850 68,300
25,920 22,630 6,610 2,280 57,440 62,404
23,495 15,460 11,810 3,650 54,415 60,458
21,100 14,095 11,845 1,600 48,640 58,496
16,380 14,790 4,500 3,300 38,970 42,565
15,925 8,985 6,795 2,950 34,655 37,556
11,575 11,970 8,940 1,500 33,985 39,893
12,035 6,745 1,685 1,500 21,965 22,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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