AoeStats
← Reinhardlunsen

Nomad

508514061Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 48m 7s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Danes · Brazil
1810
+7
🇧🇷 Saxons · Brazil
1675
+11
🇧🇷 Varangians · Brazil
1621
+13
🇲🇽 Vikings · Mexico
1562
+16
🇦🇷 Japanese · Argentina
1677
-16
🇩🇪 Saxons · Germany
1591
-12
🇲🇽 Italians · Mexico
1517
-10
🇩🇪 Varangians · Germany
1491
-9
Player eAPM Actions Feudal Castle Imperial Opening
58 2,768 13:14 17:21 32:46 ⛏ Fish Boom FC
45 2,160 13:04 17:07 40:04 ⛏ Fish Boom FC
41 1,991 14:57 21:31 39:41 ⚔ Fish Boom into Archers
39 1,898 13:40 19:04 — ⛏ Fish Boom FC
37 1,778 12:07 26:13 42:06 ⛏ Fish Boom into Fire Galleys FC
29 1,390 13:22 18:13 — ⛏ Fish Boom FC
29 1,407 12:55 17:51 39:48 ⛏ Fish Boom FC
29 1,391 12:20 18:36 30:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,985 24,756 11,105 3,365 59,211 60,672
18,045 24,243 6,390 6,255 54,933 58,088
13,150 20,725 11,945 5,055 50,875 57,998
14,600 23,995 7,650 1,475 47,720 49,979
16,540 11,310 8,030 1,710 37,590 42,750
13,970 13,050 4,100 2,475 33,595 34,722
12,245 12,343 3,240 3,650 31,478 36,963
14,740 9,844 2,105 3,480 30,169 33,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.