AoeStats
← Cheonma

Fortress

508472206Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 43m 48s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
1317
+12
🇦🇷 Varangians · Argentina
1281
+13
🇦🇷 Cumans · Argentina
1270
+14
🇦🇷 Byzantines · Argentina
1261
+14
🇺🇸 Malians · United States
1293
-16
🇲🇽 Saxons · Mexico
1254
-15
🇺🇸 Varangians · United States
1200
-12
🇨🇴 Cumans · Colombia
1144
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 1,805 7:25 11:57 33:49 ⛏ Fast Castle
32 1,412 6:21 13:25 — ⛏ Fast Castle
31 1,372 7:07 13:25 29:59 ⛏ Fast Castle
29 1,287 7:34 13:46 30:45 ⛏ Fast Castle
28 1,208 7:30 18:55 33:43 ⛏ Fast Castle
21 931 8:23 12:02 25:51 ⛏ Fast Castle
21 916 6:49 11:18 34:06 ⛏ Fast Castle
17 726 7:46 11:57 34:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,730 18,380 10,075 1,870 54,055 60,170
24,545 11,870 13,395 3,345 53,155 64,815
17,360 18,140 10,155 950 46,605 57,916
18,355 10,620 10,595 935 40,505 44,795
14,665 18,085 6,160 1,570 40,480 45,186
16,540 13,990 7,620 750 38,900 47,626
9,545 6,955 2,020 980 19,500 25,298
5,120 4,963 695 735 11,513 12,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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