AoeStats
← PacoelJusto

Arena

510048799Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 5m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Saxons · Japan
1176
+14
🇨🇳 Danes · China
1174
+14
🇨🇳 Bohemians · China
1102
+17
🇲🇽 Malians · Mexico
1058
+18
🇨🇳 Franks · China
1143
-17
🇨🇳 Armenians · China
1126
-16
🇨🇳 Danes · China
1120
-16
🇮🇳 Varangians · India
1091
-14
Player eAPM Actions Feudal Castle Imperial Opening
78 397 — — —
45 226 — — —
40 205 — — —
34 175 — — —
33 170 — — —
26 134 — — —
16 82 — — —
9 44 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 125 50 0 1,025 998
850 150 0 0 1,000 1,073
600 325 0 0 925 799
600 225 0 0 825 841
600 225 0 0 825 815
250 100 0 0 350 324
100 100 0 0 200 185
50 0 0 0 50 146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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