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Pilgrims

509461337Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 40m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Saxons · Italy
1478
+14
🇦🇺 Persians · Australia
1371
+18
🇹🇷 Varangians · Türkiye
1437
-17
🇹🇷 Danes · Türkiye
1402
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,771 11:22 22:09 — ⚔ Fish Boom into Galleys into Towers FC
41 1,642 9:52 17:49 40:17 ⚔ Fish Boom into M@A into Archers
39 1,595 12:00 27:09 — ⛏ Fish Boom FC
25 1,009 12:57 27:07 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,735 11,985 6,565 330 27,615 29,948
5,950 9,621 3,225 1,600 20,396 20,693
4,875 8,576 2,465 925 16,841 16,454
5,950 7,485 2,155 1,225 16,815 17,372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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