AoeStats
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Yucatan

510788642Analyzed
4v4 RM · 19h ago on Oct 2, 2026· 40m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Danes · Finland
2131
+5
🇫🇮 Varangians · Finland
2064
+7
🇨🇳 Mongols · China
1707
+19
🇫🇮 Saxons · Finland
1693
+20
🇨🇿 Shu · Czechia
1916
-17
🇨🇿 Hindustanis · Czechia
1863
-14
🇨🇿 Mongols · Czechia
1804
-12
🇨🇿 Magyars · Czechia
1704
-8
Player eAPM Actions Feudal Castle Imperial Opening
64 2,560 11:39 15:58 30:40 ⛏ Fish Boom FC
63 2,536 8:43 21:06 34:24 ⚔ Archer Rush
56 2,232 9:33 13:45 32:07 ⛏ Fast Castle
51 2,025 9:09 25:56 — ⚔ M@A into Archers into Skirms
46 1,834 10:01 14:27 29:39 ⛏ Fast Castle
45 1,799 9:38 26:05 32:42 ⚔ M@A into Archers into Skirms
41 1,650 10:11 15:22 — ⛏ Fast Castle
38 1,531 9:45 14:00 28:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,545 22,148 14,570 2,265 66,528 69,480
23,515 13,996 12,335 1,190 51,036 55,673
14,400 14,470 10,810 2,800 42,480 47,415
13,350 13,664 11,010 435 38,459 41,284
12,525 15,947 8,710 365 37,547 38,663
12,540 7,836 3,810 2,315 26,501 29,220
8,975 7,795 4,975 2,840 24,585 25,154
8,210 8,168 1,150 1,115 18,643 19,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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