AoeStats
← Jack

Fortress

508914661Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 41m 42s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1272
+17
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1266
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🇧🇦 Saxons · Bosnia & Herzegovina
1266
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🇹🇷 Maya · Türkiye
1260
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🇨🇭 Persians · Switzerland
1348
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🇨🇳 Khmer · China
1307
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🇨🇭 Slavs · Switzerland
1266
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🇧🇷 Varangians · Brazil
1237
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Player eAPM Actions Feudal Castle Imperial Opening
52 2,187 7:47 11:29 23:53 ⛏ Fast Castle
49 2,051 7:51 11:11 29:18 ⛏ Fast Castle
45 1,876 8:33 12:18 29:17 ⛏ Fast Castle
40 1,648 7:51 11:35 26:32 ⛏ Fast Castle
30 1,250 7:39 10:57 24:44 ⛏ Fast Castle
30 1,269 7:37 11:30 30:22 ⛏ Fast Castle
28 1,149 8:51 12:55 27:03 ⛏ Fast Castle
23 975 6:59 11:04 27:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,550 25,360 13,600 6,350 62,860 73,179
23,545 22,725 13,765 300 60,335 69,547
20,255 24,330 14,375 1,300 60,260 73,870
25,935 15,673 13,250 455 55,313 65,226
31,675 13,113 9,340 1,055 55,183 68,526
19,975 20,520 12,355 200 53,050 59,088
19,200 19,035 10,240 1,600 50,075 54,151
23,325 12,560 6,880 2,280 45,045 49,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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