AoeStats
← 帝国的铁汉

Lombardia

510154693Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 70m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1384
+12
🇭🇰 Wei · Hong Kong SAR China
1291
+16
🇨🇳 Varangians · China
1286
+16
🇬🇧 Saxons · United Kingdom
1321
-15
🇬🇧 Danes · United Kingdom
1302
-15
🇬🇧 Varangians · United Kingdom
1271
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 3,491 11:10 16:35 33:40 ⛏ Fast Castle
28 1,958 10:24 17:35 35:41
25 1,742 9:42 20:53 32:33 ⚔ Archer Rush
24 1,685 9:31 22:38 34:07 ⚔ Scout Rush
23 1,661 10:54 14:25 35:30 ⛏ Fast Castle
20 1,436 11:34 15:55 31:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
87,460 29,118 43,520 6,400 166,498 173,720
54,715 51,057 15,860 5,745 127,377 138,256
50,980 35,269 32,285 1,765 120,299 128,950
48,795 26,691 31,350 3,080 109,916 121,166
58,060 15,764 22,135 4,895 100,854 106,148
37,510 32,565 26,240 1,820 98,135 129,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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