AoeStats
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Arena

508737284Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 39m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
1424
+16
🇪🇸 Poles · Spain
1416
+16
🇧🇷 Mongols · Brazil
1410
+17
🇹🇷 Saxons · Türkiye
1406
+17
🇨🇳 Persians · China
1464
-18
🇪🇸 Varangians · Spain
1446
-17
🇲🇽 Danes · Mexico
1404
-16
🇺🇸 Saxons · United States
1384
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,676 11:47 15:41 35:07 ⛏ Fast Castle
43 1,676 10:22 21:11 26:08 ◆ FC into Fast Imp
42 1,655 10:59 14:36 29:59 ⛏ Fast Castle
41 1,594 10:11 14:04 29:34 ⛏ Fast Castle
33 1,276 8:02 — — ⚔ Tower Rush
30 1,166 12:17 16:12 34:40 ⛏ Fast Castle
24 927 9:28 13:24 29:57 ⛏ Fast Castle
15 594 11:48 18:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,030 20,410 10,615 1,795 51,850 63,542
14,725 18,835 7,940 1,500 43,000 46,294
13,275 12,085 8,130 2,465 35,955 40,425
16,825 10,548 6,570 1,080 35,023 35,706
17,645 8,035 6,825 2,475 34,980 41,093
12,750 10,413 4,025 1,580 28,768 29,619
5,475 7,285 1,555 1,935 16,250 16,305
3,305 3,825 100 1,150 8,380 9,508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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