AoeStats
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Arena

509240100Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 65m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Tupi · Colombia
1211
+17
1207
+17
🇺🇸 Khmer · United States
1197
+18
🇺🇸 Saxons · United States
1188
+18
🇺🇸 Vietnamese · United States
1260
-18
🇨🇱 Britons · Chile
1242
-18
🇨🇱 Gurjaras · Chile
1237
-18
🇨🇦 Varangians · Canada
1192
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 3,728 11:03 14:39 32:28 ⛏ Fast Castle
51 3,338 9:40 13:51 34:43 ⛏ Fast Castle
43 2,792 10:33 15:09 43:57 ⛏ Fast Castle
38 2,461 8:50 17:32 32:56 ⛏ Fast Castle
36 2,356 10:19 13:40 32:08 ⛏ Fast Castle
35 2,309 10:52 15:48 29:07 ⛏ Fast Castle
35 2,305 9:03 15:13 29:30 ⛏ Fast Castle
20 1,285 11:29 14:51 36:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
81,285 23,610 22,065 2,405 129,365 139,631
47,625 34,440 29,515 1,500 113,080 114,161
46,815 19,060 27,755 4,950 98,580 105,803
47,075 28,570 20,115 2,700 98,460 125,718
28,895 30,570 22,810 4,490 86,765 103,022
35,420 19,395 10,385 2,640 67,840 76,304
20,225 22,240 5,390 4,030 51,885 55,911
15,980 18,529 10,775 2,420 47,704 51,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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