AoeStats
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Arena

508880240Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 47m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Varangians · Colombia
1210
+14
🇬🇧 Khmer · United Kingdom
1201
+14
🇺🇸 Danes · United States
1157
+16
🇨🇳 Dravidians · China
1134
+17
🇹🇼 Saxons · Taiwan
1177
-16
🇹🇼 Ethiopians · Taiwan
1158
-15
🇹🇼 Burgundians · Taiwan
1157
-15
🇹🇼 Turks · Taiwan
1147
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,579 10:22 14:09 34:22 ⛏ Fast Castle
41 1,947 11:37 16:00 44:26 ⛏ Fast Castle
38 1,794 10:27 14:31 31:42 ⛏ Fast Castle
29 1,389 11:40 15:43 34:58 ⛏ Fast Castle
24 1,161 9:55 12:41 39:50 ⛏ Fast Castle
19 887 10:11 14:27 31:45 ⛏ Fast Castle
15 738 11:04 15:19 — ⚔ Archer Rush
12 591 11:37 15:37 22:53 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
37,630 27,125 19,795 3,020 87,570 94,061
31,260 11,580 13,420 2,150 58,410 66,548
21,070 11,410 9,830 1,600 43,910 72,477
17,335 13,900 6,100 400 37,735 43,419
13,750 14,840 7,910 955 37,455 51,269
15,810 12,205 7,960 1,090 37,065 39,308
7,685 6,820 2,170 1,600 18,275 20,993
5,075 4,595 1,460 130 11,260 12,014
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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