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MegaRandom

510532492Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 48m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Armenians · Australia
1340
+15
🇮🇩 Wei · Indonesia
1321
+16
🇹🇼 Portuguese · Taiwan
1314
+16
🇨🇳 Saxons · China
1296
+17
🇬🇧 Jurchens · United Kingdom
1526
-24
🇦🇺 Varangians · Australia
1340
-17
🇯🇵 Danes · Japan
1263
-14
🇮🇳 Tatars · India
1138
-9
Player eAPM Actions Feudal Castle Imperial Opening
57 2,776 9:40 29:08 45:52 ⚔ Scout Rush
53 2,583 11:18 15:20 36:13 ⛏ Fish Boom FC
38 1,827 9:48 25:16 — ⚔ Fish Boom into M@A
35 1,709 11:28 20:43 37:22 ⛏ Fish Boom into Galleys FC
31 1,530 8:56 19:48 38:10 ⚔ Scout Rush
28 1,386 11:59 19:09 35:01 ⛏ Fish Boom into Fire Galleys FC
23 1,103 9:51 24:40 38:03 ⛏ Fish Boom into Galleys into Fire Galleys FC
20 952 11:40 18:43 34:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,540 26,423 17,215 3,095 78,273 82,740
27,635 12,633 10,165 970 51,403 54,745
13,195 17,715 10,605 5,110 46,625 49,928
15,620 15,344 8,860 2,250 42,074 46,629
20,340 10,547 6,455 1,430 38,772 40,688
7,500 17,050 8,990 1,400 34,940 37,798
9,675 12,222 7,730 2,385 32,012 38,970
14,125 8,585 2,765 2,350 27,825 28,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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