AoeStats
← Mycorrhizal

Arena

510606486Analyzed
4v4 RM · 5h ago on Oct 1, 2026· 54m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Danes · South Africa
1466
+15
🇮🇹 Varangians · Italy
1465
+15
🇩🇪 Burmese · Germany
1438
+16
🇪🇸 Persians · Spain
1425
+17
🇧🇷 Saxons · Brazil
1513
-18
🇨🇦 Vietnamese · Canada
1440
-16
🇨🇳 Cumans · China
1421
-15
🇲🇽 Mongols · Mexico
1406
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 3,601 9:31 14:13 29:36 ⛏ Fast Castle
48 2,615 10:25 14:31 32:20 ⛏ Fast Castle
44 2,386 10:27 14:20 28:22 ⛏ Fast Castle
43 2,343 10:28 14:36 32:45 ⛏ Fast Castle
43 2,334 9:59 13:48 33:21 ⛏ Fast Castle
35 1,915 10:53 15:02 22:38 ◆ FC into Fast Imp
28 1,545 11:36 16:54 48:35 ⛏ Fast Castle
28 1,534 9:00 20:35 35:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,020 19,445 29,150 4,850 107,465 119,591
42,020 18,140 20,575 3,655 84,390 86,987
29,340 32,791 16,590 1,815 80,536 84,811
19,775 30,418 22,830 4,340 77,363 90,463
33,895 24,615 9,630 3,360 71,500 76,825
29,165 19,790 12,205 4,200 65,360 73,602
17,375 23,078 9,575 4,360 54,388 57,811
14,220 9,716 9,410 3,500 36,846 39,589
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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