AoeStats
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Nomad

508877124Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 6m 52s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Danes · Finland
2049
+7
🇹🇼 Danes · Taiwan
1810
+16
🇹🇼 Persians · Taiwan
1620
+23
🇧🇪 Vietnamese · Belgium
1593
+24
🇹🇼 Saxons · Taiwan
1900
-21
🇹🇼 Saxons · Taiwan
1880
-21
🇹🇼 Varangians · Taiwan
1786
-17
🇹🇼 Varangians · Taiwan
1644
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 367 — — — ⛏ Fish Boom
44 301 — — — ⛏ Fish Boom
43 295 — — —
42 289 — — —
37 252 — — — ⛏ Fish Boom
36 247 — — —
34 232 — — —
21 146 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 875 0 100 1,925 1,224
700 925 0 200 1,825 1,135
750 828 50 0 1,628 1,231
750 725 0 100 1,575 992
900 634 0 0 1,534 1,195
700 625 50 100 1,475 859
600 750 0 100 1,450 849
250 528 0 100 878 460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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