AoeStats
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Lombardia

508646146Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 44m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1864
+11
🇨🇳 Varangians · China
1789
+14
🇨🇳 Saxons · China
1762
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🇨🇳 Koreans · China
1650
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🇨🇳 Mongols · China
1834
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🇨🇳 Persians · China
1787
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🇨🇳 Spanish · China
1712
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🇹🇼 Gurjaras · Taiwan
1633
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 2,369 8:32 17:45 32:23 ⚔ Scout Rush
51 2,271 11:33 15:21 34:33 ⛏ Fast Castle
50 2,202 8:30 20:29 38:35 ⚔ Scout Rush
50 2,232 9:51 18:00 34:31 ⛏ Fast Castle
47 2,072 9:07 17:18 35:03 ⛏ Fast Castle
46 2,059 9:04 19:38 31:49 ⚔ Scout Rush
45 1,992 9:03 18:15 35:55 ⚔ M@A FC
32 1,435 11:10 15:21 31:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,830 20,246 15,285 2,860 73,221 80,973
15,375 29,534 12,735 3,160 60,804 65,749
30,800 16,239 11,150 1,600 59,789 64,880
19,285 20,103 13,410 4,965 57,763 62,789
20,440 21,245 11,275 1,610 54,570 55,185
22,125 16,693 11,430 3,890 54,138 56,116
20,890 17,026 6,305 2,450 46,671 50,887
16,915 13,710 6,960 2,630 40,215 45,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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