AoeStats
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Lombardia

508799799Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 29m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1572
+14
1532
+16
🇻🇳 Saxons · Vietnam
1518
+17
1511
+17
🇦🇷 Georgians · Argentina
1590
-18
🇦🇷 Maya · Argentina
1583
-18
🇦🇷 Varangians · Argentina
1501
-15
🇦🇷 Lithuanians · Argentina
1469
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 1,702 10:57 14:59 — ⛏ Fast Castle
44 1,314 11:04 14:51 28:41 ⛏ Fast Castle
43 1,270 11:09 15:43 — ⛏ Fast Castle
41 1,197 10:23 20:42 — ⚔ Scout Rush
37 1,096 9:30 20:37 — ⚔ Scout Rush
33 981 11:11 16:03 — ⛏ Fast Castle
28 816 10:15 21:59 — ⚔ Archer Rush
25 735 11:00 15:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,100 8,397 2,620 300 24,417 25,020
9,680 6,621 2,575 200 19,076 20,044
8,920 7,389 945 1,400 18,654 19,148
9,550 3,982 3,170 1,400 18,102 19,271
8,755 5,322 2,450 300 16,827 17,786
5,925 6,109 2,035 1,075 15,144 17,150
8,015 4,977 935 850 14,777 16,683
6,660 6,013 1,440 410 14,523 16,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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