AoeStats
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Pilgrims

509621517Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 49m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1049
+17
🇩🇪 Saxons · Germany
1039
+17
🇩🇪 Mongols · Germany
1027
+18
🇹🇷 Japanese · Türkiye
1081
-18
🇹🇼 Varangians · Taiwan
1068
-17
🇹🇼 Italians · Taiwan
1055
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 2,425 23:51 30:39 48:08 ⚔ Drush FC
33 1,614 14:23 19:30 — ⛏ Fish Boom FC
33 1,617 14:46 27:52 — ⚔ Fish Boom into M@A into Towers
29 1,451 13:11 18:43 41:30 ⛏ Fish Boom FC into Fire Galleys
27 1,356 10:34 15:35 36:53 ⛏ Fish Boom FC
25 1,238 10:45 21:16 42:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,430 14,815 10,570 1,700 41,515 47,561
15,195 15,625 6,165 2,935 39,920 43,699
11,070 15,580 6,690 2,150 35,490 36,491
13,370 11,295 5,160 3,450 33,275 36,091
6,575 9,485 6,080 2,930 25,070 26,747
5,825 6,165 2,305 1,705 16,000 17,159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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