AoeStats
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Fortress

508765269Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 126m 10s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
715
+15
🇺🇸 Italians · United States
669
+17
🇺🇸 Varangians · United States
628
+18
🇺🇸 Burgundians · United States
628
+18
🇿🇦 Japanese · South Africa
739
-20
🇯🇵 Saxons · Japan
718
-18
🇨🇱 Romans · Chile
650
-16
🇨🇴 Persians · Colombia
621
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 6,127 9:03 17:04 30:08 ⚔ Scout Rush
34 4,328 9:34 14:47 29:45 ⛏ Fast Castle
24 2,984 8:49 16:40 35:38 ⛏ Fast Castle
22 2,824 6:17 14:50 32:12 ⛏ Fast Castle
20 2,575 8:48 21:30 37:32 ⛏ Fast Castle
19 2,442 7:47 12:43 30:49 ⛏ Fast Castle
13 1,597 8:57 13:23 31:28 ⛏ Fast Castle
12 1,531 12:50 18:04 25:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
124,525 40,480 90,435 4,460 259,900 279,772
75,975 74,210 61,445 2,715 214,345 249,213
97,110 20,315 55,020 2,900 175,345 189,697
74,345 24,680 68,025 3,550 170,600 237,227
36,630 77,425 46,675 3,130 163,860 239,198
66,125 43,425 34,365 5,995 149,910 163,110
56,075 35,903 37,535 5,230 134,743 144,566
33,015 22,730 14,520 2,415 72,680 80,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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