AoeStats
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Arena

510465252Analyzed
4v4 RM · 4h ago on Oct 1, 2026· 36m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1224
+13
🇵🇪 Varangians · Peru
1206
+13
🇨🇳 Saracens · China
1199
+14
🇨🇳 Tupi · China
1161
+15
🇨🇳 Britons · China
1180
-15
🇭🇰 Slavs · Hong Kong SAR China
1156
-14
🇲🇽 Saxons · Mexico
1125
-13
🇩🇪 Shu · Germany
1119
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 2,224 10:31 14:34 28:41 ⛏ Fast Castle
53 1,920 10:59 15:33 32:53 ⛏ Fast Castle
50 1,793 10:40 14:35 30:03 ⛏ Fast Castle
36 1,299 10:01 14:08 27:54 ⛏ Fast Castle
35 1,251 11:09 15:42 31:43 ⛏ Fast Castle
28 1,013 10:24 14:22 28:40 ⛏ Fast Castle
27 991 10:07 16:58 29:04 ⛏ Fast Castle
22 799 11:59 17:10 30:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,405 11,055 9,455 1,275 42,190 43,975
22,255 8,465 8,575 850 40,145 43,081
15,145 11,770 7,125 2,755 36,795 44,058
16,620 9,310 7,760 2,250 35,940 39,546
13,925 11,010 7,530 1,780 34,245 40,336
9,755 9,225 4,195 1,550 24,725 29,349
10,575 6,715 4,230 1,035 22,555 25,416
9,440 6,890 3,225 1,530 21,085 22,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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