AoeStats
← Dustin

Arena

509883831Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 42m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1531
+14
🇪🇸 Goths · Spain
1468
+17
🇩🇪 Saxons · Germany
1509
-16
🇩🇪 Cumans · Germany
1477
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 2,606 9:15 24:28 28:30 ⛏ Fast Imperial
42 1,810 10:14 14:28 27:05 ⛏ Fast Castle
42 1,807 10:44 14:24 — ⛏ Fast Castle
30 1,292 10:07 13:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,620 9,325 9,480 5,600 48,025 54,481
19,115 13,291 9,890 1,800 44,096 46,611
16,190 11,333 4,330 2,915 34,768 36,687
12,655 15,975 2,445 2,325 33,400 34,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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