AoeStats
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Lombardia

508791438Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 38m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
57 2,203 11:50 15:30 32:38 ⛏ Fast Castle
44 1,690 10:31 14:41 28:55 ⛏ Fast Castle
36 1,399 11:16 14:56 29:12 ⛏ Fast Castle
35 1,355 11:34 15:06 30:19 ⛏ Fast Castle
34 1,307 10:48 14:34 30:40 ⛏ Fast Castle
34 1,323 8:41 17:18 29:36 ⛏ Fast Castle
28 1,070 10:58 17:03 32:44 ⛏ Fast Castle
21 800 9:26 24:29 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
28,895 15,227 12,080 3,000 59,202 65,127
26,225 11,165 8,510 2,900 48,800 60,052
20,560 11,097 8,635 1,855 42,147 47,767
15,690 14,204 4,495 3,595 37,984 43,132
18,950 8,638 7,145 2,900 37,633 40,587
13,560 14,692 3,365 1,525 33,142 38,346
15,225 12,109 3,110 1,870 32,314 34,045
7,775 6,684 1,375 3,815 19,649 23,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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